. . . . . . . . . . . "53647"^^ . . . . . . . . . . . . . . . . . . . . . . . "Der Videobeweis ist die Nutzung einer Videoaufnahme zur Tatsachenentscheidung eines Schiedsrichters."@de . . . . . . . . . "1499722"^^ . . . . "\u5373\u6642\u56DE\u653E\uFF08\u82F1\u8A9E\uFF1AInstant replay \u6216 video action replay\uFF09\u662F\u6307\u96FB\u8996\u6216\u7DB2\u8DEF\u76F4\u64AD\u6642\uFF0C\u91CD\u64AD\u6578\u79D2\u6216\u6578\u5206\u9418\u524D\u7684\u76F4\u64AD\u7247\u6BB5\u3002\u6709\u4E9B\u96A8\u9078\u8996\u8A0A\u3001\u7DB2\u8DEF\u96FB\u8996\u3001IPTV\u4E5F\u5141\u8A31\u89C0\u773E\u4F7F\u7528\u5373\u6642\u56DE\u653E\u89C0\u770B\u5148\u524D\u64AD\u51FA\u7684\u7247\u6BB5\u3002 2000\u5E74\u4EE3\u4E4B\u5F8C\uFF0C\u651D\u9304\u5F71\u8A2D\u5099\u756B\u8CEA\u63D0\u5347\uFF0C\u56E0\u6B64\u5373\u6642\u56DE\u653E\u958B\u59CB\u7528\u65BC\u904B\u52D5\u6BD4\u8CFD\uFF0C\u88C1\u5224\u5728\u5F97\u5206\u6216\u8005\u72AF\u898F\u767C\u751F\u5F8C\u99AC\u4E0A\uFF08\u6216\u8005\u5728\u6975\u77ED\u6642\u9593\u4E4B\u5F8C\uFF09\u901A\u904E\u89C0\u770B\u4E8B\u767C\u7576\u6642\u7684\u9304\u50CF\u56DE\u653E\uFF0C\u6C7A\u5B9A\u5F97\u5206\u662F\u5426\u6709\u6548\u6216\u8005\u72AF\u898F\u662F\u5426\u6210\u7ACB\u3002\u964D\u4F4E\u722D\u8B70\u7DAD\u6301\u6BD4\u8CFD\u516C\u5E73\u6027\u3002"@zh . . "December 2021"@en . . "Assistance vid\u00E9o \u00E0 l'arbitrage"@fr . . . . . . . . . . . . . . . . . . . . . . . . . . . . "If the article wants to cover commercial solutions, it should at least attempt systematic coverage so as not to appear to pander to narrow and specific0. corporate interests."@en . . . . . "Replay \u00E9 uma fun\u00E7\u00E3o normalmente utilizada em v\u00EDdeos, com o intuito de retoma-los. O recurso \u00E9 muito comum em transmiss\u00F5es ao vivo, s\u00EDtios da internet, aparelhos de TV a cabo e aplicativos para smartphones. A palavra j\u00E1 t\u00EAm car\u00E1ter explicativo, visto que \u00E9 derivada da palavra inglesa play (\"tocar\") e do prefixo lus\u00F3fono re, utilizado em casos de repeti\u00E7\u00E3o, ou seja, significa tocar novamente. Servi\u00E7os de v\u00EDdeo na internet, como o Youtube ou Vimeo, normalmente disponibilizam esta fun\u00E7\u00E3o como um bot\u00E3o clic\u00E1vel, que retoma o v\u00EDdeo na \u00EDntegra."@pt . . . . . . . . "Replay"@pt . . . . . . . . . . . . . . . "Instant replay"@en . . . . "1122837696"^^ . . . . . . "\uC989\uC2DC \uC7AC\uC0DD"@ko . . . . "Instant replay"@it . . "L'instant replay \u00E8 una riproduzione video di qualcosa appena avvenuto, che viene filmato e trasmesso dal vivo. Il video viene riprodotto per permettere agli spettatori di vederlo ancora e analizzare quello che \u00E8 appena accaduto. L'instant replay \u00E8 usato soprattutto in campo sportivo (alcuni sport prevedono che decisioni arbitrali possano essere modificate dopo la visione del replay), ma \u00E8 usato anche in altri campi della televisione dal vivo."@it . . . . . . . . . . . . . . . . . . . "L'instant replay \u00E8 una riproduzione video di qualcosa appena avvenuto, che viene filmato e trasmesso dal vivo. Il video viene riprodotto per permettere agli spettatori di vederlo ancora e analizzare quello che \u00E8 appena accaduto. L'instant replay \u00E8 usato soprattutto in campo sportivo (alcuni sport prevedono che decisioni arbitrali possano essere modificate dopo la visione del replay), ma \u00E8 usato anche in altri campi della televisione dal vivo."@it . "La repetici\u00F3n instant\u00E1nea es una tecnolog\u00EDa de imagen utilizada principalmente en competiciones deportivas, gracias a la cual se puede volver a mostrar una jugada para aclarar los detalles de la misma con un lapso de tiempo realmente breve. Algunos deportes permiten anular las decisiones oficiales despu\u00E9s de la revisi\u00F3n de una determinada acci\u00F3n. La reproducci\u00F3n instant\u00E1nea se usa m\u00E1s com\u00FAnmente en deportes, pero tambi\u00E9n se usa en otros campos de la televisi\u00F3n en vivo. Mientras que el primer sistema de reproducci\u00F3n casi instant\u00E1nea se desarroll\u00F3 y us\u00F3 en Canad\u00E1, la primera reproducci\u00F3n instant\u00E1nea se desarroll\u00F3 e implement\u00F3 en los Estados Unidos."@es . . . . . . . . . . . . . . . . . . . "\u30D3\u30C7\u30AA\u5224\u5B9A\uFF08\u30D3\u30C7\u30AA\u306F\u3093\u3066\u3044\u3001\u82F1: Instant replay, Challenge\uFF09\u3068\u306F\u3001\u30B9\u30DD\u30FC\u30C4\u7AF6\u6280\u306B\u304A\u3044\u3066\u5BE9\u5224\u54E1\u306E\u8089\u773C\u3067\u306E\u5224\u5B9A\u304C\u96E3\u3057\u3044\u3068\u304D\u3084\u3001\u5BE9\u5224\u54E1\u306E\u5224\u5B9A\u306B\u7570\u8B70\u304C\u3042\u308B\u3068\u304D\u306B\u3001\u64AE\u5F71\u30FB\u9332\u753B\u3055\u308C\u305F\u30D3\u30C7\u30AA\u6620\u50CF\uFF08\u52D5\u753B\uFF09\u3092\u6D3B\u7528\u3057\u3066\u5224\u5B9A\u3092\u884C\u3046\u65B9\u5F0F\u3067\u3042\u308B\u3002\u672C\u6765\u306F\u4EBA\u9593\uFF08\u5BE9\u5224\u54E1\uFF09\u304C\u30EA\u30D7\u30EC\u30A4\u6620\u50CF\u3092\u78BA\u8A8D\u3059\u308B\u884C\u70BA\u3092\u6307\u3059\u304C\u3001\u30DB\u30FC\u30AF\u30A2\u30A4\u306B\u4EE3\u8868\u3055\u308C\u308B\u3088\u3046\u306A\u6A5F\u68B0\u5224\u5B9A\u3082\u5E83\u304F\u30D3\u30C7\u30AA\u5224\u5B9A\u3068\u547C\u3070\u308C\u3001\u6DF7\u4E71\u3092\u751F\u3093\u3067\u3044\u308B\u3002"@ja . . "Videorozhod\u010D\u00ED je jeden z \u010Dinovn\u00EDk\u016F hokejov\u00E9ho utk\u00E1n\u00ED, kter\u00FD posuzuje opakovan\u00E9 z\u00E1znamy sporn\u00FDch branek. Jeliko\u017E nem\u00E1 p\u0159\u00EDstup k televizn\u00EDm monitor\u016Fm, rozhodnut\u00ED videorozhod\u010D\u00EDho p\u0159i sporn\u00FDch brank\u00E1ch je br\u00E1no jako kone\u010Dn\u00E9. Branky mohou b\u00FDt posuzov\u00E1ny pouze v n\u00E1sleduj\u00EDc\u00EDch situac\u00EDch:"@cs . "L'assistance vid\u00E9o \u00E0 l'arbitrage est un dispositif employ\u00E9 dans certains sports pour aider les arbitres dans leurs d\u00E9cisions. Dans certains sports, les arbitres ont la possibilit\u00E9 de revoir une action litigieuse film\u00E9e soit par une cam\u00E9ra de t\u00E9l\u00E9vision, soit par une cam\u00E9ra r\u00E9serv\u00E9e exclusivement \u00E0 cette fonction. Un dispositif de cam\u00E9ras types Superloupes et d'ordinateurs appel\u00E9 Hawk-Eye permet aussi de v\u00E9rifier que la balle a ou non franchi la ligne, dans le tennis et le cricket notamment. L'arbitrage vid\u00E9o permet \u00E9galement de d\u00E9tecter les \u00E9ventuelles simulations."@fr . . . . "Videorozhod\u010D\u00ED je jeden z \u010Dinovn\u00EDk\u016F hokejov\u00E9ho utk\u00E1n\u00ED, kter\u00FD posuzuje opakovan\u00E9 z\u00E1znamy sporn\u00FDch branek. Jeliko\u017E nem\u00E1 p\u0159\u00EDstup k televizn\u00EDm monitor\u016Fm, rozhodnut\u00ED videorozhod\u010D\u00EDho p\u0159i sporn\u00FDch brank\u00E1ch je br\u00E1no jako kone\u010Dn\u00E9. Branky mohou b\u00FDt posuzov\u00E1ny pouze v n\u00E1sleduj\u00EDc\u00EDch situac\u00EDch: \n* Zda kotou\u010D p\u0159e\u0161el \u00FApln\u011B brankovou \u010D\u00E1ru. \n* Zda kotou\u010D byl v brance d\u0159\u00EDve ne\u017E do\u0161lo k posunut\u00ED brankov\u00E9 konstrukce. \n* Zda byl kotou\u010D v brance p\u0159ed vypr\u0161en\u00EDm nebo po vypr\u0161en\u00ED hrac\u00ED doby na konci t\u0159etiny. \n* Zda byl kotou\u010D dopraven do branky rukou nebo zda byl do branky kopnut. \n* Zda se kotou\u010D odrazil do branky od rozhod\u010D\u00EDho. \n* Zda kotou\u010D byl zasa\u017Een vysokou hol\u00ED (nad \u00FArovn\u00ED b\u0159evna) \u00FAto\u010D\u00EDc\u00EDho hr\u00E1\u010De d\u0159\u00EDve ne\u017E vnikl do branky."@cs . . . . . "\u30D3\u30C7\u30AA\u5224\u5B9A"@ja . . . . . . . . "L'assistance vid\u00E9o \u00E0 l'arbitrage est un dispositif employ\u00E9 dans certains sports pour aider les arbitres dans leurs d\u00E9cisions. Dans certains sports, les arbitres ont la possibilit\u00E9 de revoir une action litigieuse film\u00E9e soit par une cam\u00E9ra de t\u00E9l\u00E9vision, soit par une cam\u00E9ra r\u00E9serv\u00E9e exclusivement \u00E0 cette fonction. Un dispositif de cam\u00E9ras types Superloupes et d'ordinateurs appel\u00E9 Hawk-Eye permet aussi de v\u00E9rifier que la balle a ou non franchi la ligne, dans le tennis et le cricket notamment. L'arbitrage vid\u00E9o permet \u00E9galement de d\u00E9tecter les \u00E9ventuelles simulations. En quart de finale de la coupe du monde de football 1986, le premier but du 1/4 de finale est marqu\u00E9 par Maradona \u00E0 l'aide de la main, qui sera appel\u00E9 la \u00AB Main de Dieu \u00BB \u00E0 la suite des commentaires de fin de match donn\u00E9s par Maradona. Ce but \u00E9manant d'une tricherie manifeste, lourd de cons\u00E9quences pour l'adversaire anglais, tout comme en rugby l\u2019essai irr\u00E9gulier de Gary Whetton, privant les Grenoblois du titre de champion 1993 dans un contexte politique tendu sont souvent pris en exemple par les partisans de l'arbitrage vid\u00E9o pour l'introduction de cette technologie dans les comp\u00E9titions de haut niveau."@fr . . . . . . . . . "\u30D3\u30C7\u30AA\u5224\u5B9A\uFF08\u30D3\u30C7\u30AA\u306F\u3093\u3066\u3044\u3001\u82F1: Instant replay, Challenge\uFF09\u3068\u306F\u3001\u30B9\u30DD\u30FC\u30C4\u7AF6\u6280\u306B\u304A\u3044\u3066\u5BE9\u5224\u54E1\u306E\u8089\u773C\u3067\u306E\u5224\u5B9A\u304C\u96E3\u3057\u3044\u3068\u304D\u3084\u3001\u5BE9\u5224\u54E1\u306E\u5224\u5B9A\u306B\u7570\u8B70\u304C\u3042\u308B\u3068\u304D\u306B\u3001\u64AE\u5F71\u30FB\u9332\u753B\u3055\u308C\u305F\u30D3\u30C7\u30AA\u6620\u50CF\uFF08\u52D5\u753B\uFF09\u3092\u6D3B\u7528\u3057\u3066\u5224\u5B9A\u3092\u884C\u3046\u65B9\u5F0F\u3067\u3042\u308B\u3002\u672C\u6765\u306F\u4EBA\u9593\uFF08\u5BE9\u5224\u54E1\uFF09\u304C\u30EA\u30D7\u30EC\u30A4\u6620\u50CF\u3092\u78BA\u8A8D\u3059\u308B\u884C\u70BA\u3092\u6307\u3059\u304C\u3001\u30DB\u30FC\u30AF\u30A2\u30A4\u306B\u4EE3\u8868\u3055\u308C\u308B\u3088\u3046\u306A\u6A5F\u68B0\u5224\u5B9A\u3082\u5E83\u304F\u30D3\u30C7\u30AA\u5224\u5B9A\u3068\u547C\u3070\u308C\u3001\u6DF7\u4E71\u3092\u751F\u3093\u3067\u3044\u308B\u3002"@ja . . . "\uC989\uC2DC \uC7AC\uC0DD\uC774\uB780 \uC778\uC2A4\uD134\uD2B8 \uB9AC\uD50C\uB808\uC774(Instant replay) \uB77C\uACE0 \uD558\uBA70, \uB300\uBD80\uBD84 \uC870\uAE08\uC804\uC758 \uC7A5\uBA74\uC744 \uB2E4\uC2DC \uB290\uB9B0\uADF8\uB9BC\uC73C\uB85C \uBCF4\uAE30\uC704\uD574 \uC4F0\uC774\uB294 \uACBD\uC6B0\uAC00 \uB9CE\uC544 \uC2AC\uB85C\uBAA8\uC158, \uC2AC\uB85C\uC6B0\uBAA8\uC158\uC774\uB77C\uB294 \uB2E8\uC5B4\uB85C \uB300\uCCB4\uB418\uAE30\uB3C4 \uD55C\uB2E4. \uB179\uD654 \uD6C4 \uD3B8\uC9D1\uC744 \uD574 \uB098\uAC00\uB294 \uD504\uB85C\uADF8\uB7A8\uC758 \uACBD\uC6B0 \uB2E4\uC591\uD55C \uBC29\uBC95\uC73C\uB85C linear, non-linear \uC7A5\uBE44\uB97C \uC774\uC6A9\uD558\uC5EC \uAC00\uB2A5\uD558\uC9C0\uB9CC \uC2A4\uD3EC\uCE20\uC640 \uAC19\uC774 \uC2E4\uC2DC\uAC04 \uB77C\uC774\uBE0C \uC911\uACC4\uC5D0\uC11C \uB9AC\uD50C\uB808\uC774\uB294 \uC804\uBB38\uC801\uC778 \uC7A5\uBE44\uB97C \uC0AC\uC6A9\uD558\uB294 \uACBD\uC6B0\uAC00 \uB9CE\uB2E4. \uC774\uC5D0 \uC2A4\uD3EC\uCE20 \uC870\uC9C1\uC5D0\uC11C\uC758 \uACBD\uC6B0 \uC81C3\uC758 \uAC10\uB3C5\uAD00\uC758 \uAC1C\uB150\uC73C\uB85C \uBE44\uB514\uC624 \uD310\uB3C5\uC744 \uC815\uC2DD\uC73C\uB85C \uCC44\uD0DD\uD558\uC5EC \uC0AC\uC6A9\uD558\uACE0 \uC788\uB2E4. \uD2B9\uD788 \uC774\uB7F0 \uAE30\uC220\uC758 \uBC1C\uC804\uC744 \uD310\uC815\uC5D0 \uAC00\uC7A5 \uC801\uADF9\uC801\uC73C\uB85C \uB3C4\uC785\uD558\uB294 \uC2A4\uD3EC\uCE20\uB294 \uBBF8\uC2DD\uCD95\uAD6C\uB85C\uC11C \uB4DD\uC810, \uD30C\uC6B8, \uD328\uC2A4 \uC131\uACF5\uC5EC\uBD80 \uB4F1 \uB9CE\uC740 \uAE30\uB85D\uBD80\uBD84\uC5D0\uC11C \uC815\uC2DD \uD310\uC815\uC73C\uB85C \uC778\uC815\uD558\uACE0 \uC788\uB2E4."@ko . . "La repetici\u00F3n instant\u00E1nea es una tecnolog\u00EDa de imagen utilizada principalmente en competiciones deportivas, gracias a la cual se puede volver a mostrar una jugada para aclarar los detalles de la misma con un lapso de tiempo realmente breve. Algunos deportes permiten anular las decisiones oficiales despu\u00E9s de la revisi\u00F3n de una determinada acci\u00F3n. La reproducci\u00F3n instant\u00E1nea se usa m\u00E1s com\u00FAnmente en deportes, pero tambi\u00E9n se usa en otros campos de la televisi\u00F3n en vivo. Mientras que el primer sistema de reproducci\u00F3n casi instant\u00E1nea se desarroll\u00F3 y us\u00F3 en Canad\u00E1, la primera reproducci\u00F3n instant\u00E1nea se desarroll\u00F3 e implement\u00F3 en los Estados Unidos."@es . . . . . . . . . . . . "Replay \u00E9 uma fun\u00E7\u00E3o normalmente utilizada em v\u00EDdeos, com o intuito de retoma-los. O recurso \u00E9 muito comum em transmiss\u00F5es ao vivo, s\u00EDtios da internet, aparelhos de TV a cabo e aplicativos para smartphones. A palavra j\u00E1 t\u00EAm car\u00E1ter explicativo, visto que \u00E9 derivada da palavra inglesa play (\"tocar\") e do prefixo lus\u00F3fono re, utilizado em casos de repeti\u00E7\u00E3o, ou seja, significa tocar novamente. Diversas emissoras de televis\u00E3o utilizam este recurso em transmiss\u00F5es desportivas, para reprisar os \"melhores momentos\" ou lances que n\u00E3o podiam ser vistos em uma transmiss\u00E3o ao vivo. J\u00E1 quando n\u00E3o se trata de um programa desportivo, o replay \u00E9 usado para reprisar um programa, normalmente na \u00EDntegra. Servi\u00E7os de v\u00EDdeo na internet, como o Youtube ou Vimeo, normalmente disponibilizam esta fun\u00E7\u00E3o como um bot\u00E3o clic\u00E1vel, que retoma o v\u00EDdeo na \u00EDntegra."@pt . "Der Videobeweis ist die Nutzung einer Videoaufnahme zur Tatsachenentscheidung eines Schiedsrichters."@de . . . . . . . . . . . . . . . . . . . . "\u5373\u6642\u56DE\u653E\uFF08\u82F1\u8A9E\uFF1AInstant replay \u6216 video action replay\uFF09\u662F\u6307\u96FB\u8996\u6216\u7DB2\u8DEF\u76F4\u64AD\u6642\uFF0C\u91CD\u64AD\u6578\u79D2\u6216\u6578\u5206\u9418\u524D\u7684\u76F4\u64AD\u7247\u6BB5\u3002\u6709\u4E9B\u96A8\u9078\u8996\u8A0A\u3001\u7DB2\u8DEF\u96FB\u8996\u3001IPTV\u4E5F\u5141\u8A31\u89C0\u773E\u4F7F\u7528\u5373\u6642\u56DE\u653E\u89C0\u770B\u5148\u524D\u64AD\u51FA\u7684\u7247\u6BB5\u3002 2000\u5E74\u4EE3\u4E4B\u5F8C\uFF0C\u651D\u9304\u5F71\u8A2D\u5099\u756B\u8CEA\u63D0\u5347\uFF0C\u56E0\u6B64\u5373\u6642\u56DE\u653E\u958B\u59CB\u7528\u65BC\u904B\u52D5\u6BD4\u8CFD\uFF0C\u88C1\u5224\u5728\u5F97\u5206\u6216\u8005\u72AF\u898F\u767C\u751F\u5F8C\u99AC\u4E0A\uFF08\u6216\u8005\u5728\u6975\u77ED\u6642\u9593\u4E4B\u5F8C\uFF09\u901A\u904E\u89C0\u770B\u4E8B\u767C\u7576\u6642\u7684\u9304\u50CF\u56DE\u653E\uFF0C\u6C7A\u5B9A\u5F97\u5206\u662F\u5426\u6709\u6548\u6216\u8005\u72AF\u898F\u662F\u5426\u6210\u7ACB\u3002\u964D\u4F4E\u722D\u8B70\u7DAD\u6301\u6BD4\u8CFD\u516C\u5E73\u6027\u3002"@zh . . . . . . . . . "Repetici\u00F3n instant\u00E1nea"@es . . . . "\uC989\uC2DC \uC7AC\uC0DD\uC774\uB780 \uC778\uC2A4\uD134\uD2B8 \uB9AC\uD50C\uB808\uC774(Instant replay) \uB77C\uACE0 \uD558\uBA70, \uB300\uBD80\uBD84 \uC870\uAE08\uC804\uC758 \uC7A5\uBA74\uC744 \uB2E4\uC2DC \uB290\uB9B0\uADF8\uB9BC\uC73C\uB85C \uBCF4\uAE30\uC704\uD574 \uC4F0\uC774\uB294 \uACBD\uC6B0\uAC00 \uB9CE\uC544 \uC2AC\uB85C\uBAA8\uC158, \uC2AC\uB85C\uC6B0\uBAA8\uC158\uC774\uB77C\uB294 \uB2E8\uC5B4\uB85C \uB300\uCCB4\uB418\uAE30\uB3C4 \uD55C\uB2E4. \uB179\uD654 \uD6C4 \uD3B8\uC9D1\uC744 \uD574 \uB098\uAC00\uB294 \uD504\uB85C\uADF8\uB7A8\uC758 \uACBD\uC6B0 \uB2E4\uC591\uD55C \uBC29\uBC95\uC73C\uB85C linear, non-linear \uC7A5\uBE44\uB97C \uC774\uC6A9\uD558\uC5EC \uAC00\uB2A5\uD558\uC9C0\uB9CC \uC2A4\uD3EC\uCE20\uC640 \uAC19\uC774 \uC2E4\uC2DC\uAC04 \uB77C\uC774\uBE0C \uC911\uACC4\uC5D0\uC11C \uB9AC\uD50C\uB808\uC774\uB294 \uC804\uBB38\uC801\uC778 \uC7A5\uBE44\uB97C \uC0AC\uC6A9\uD558\uB294 \uACBD\uC6B0\uAC00 \uB9CE\uB2E4. \uC774\uC5D0 \uC2A4\uD3EC\uCE20 \uC870\uC9C1\uC5D0\uC11C\uC758 \uACBD\uC6B0 \uC81C3\uC758 \uAC10\uB3C5\uAD00\uC758 \uAC1C\uB150\uC73C\uB85C \uBE44\uB514\uC624 \uD310\uB3C5\uC744 \uC815\uC2DD\uC73C\uB85C \uCC44\uD0DD\uD558\uC5EC \uC0AC\uC6A9\uD558\uACE0 \uC788\uB2E4. \uD2B9\uD788 \uC774\uB7F0 \uAE30\uC220\uC758 \uBC1C\uC804\uC744 \uD310\uC815\uC5D0 \uAC00\uC7A5 \uC801\uADF9\uC801\uC73C\uB85C \uB3C4\uC785\uD558\uB294 \uC2A4\uD3EC\uCE20\uB294 \uBBF8\uC2DD\uCD95\uAD6C\uB85C\uC11C \uB4DD\uC810, \uD30C\uC6B8, \uD328\uC2A4 \uC131\uACF5\uC5EC\uBD80 \uB4F1 \uB9CE\uC740 \uAE30\uB85D\uBD80\uBD84\uC5D0\uC11C \uC815\uC2DD \uD310\uC815\uC73C\uB85C \uC778\uC815\uD558\uACE0 \uC788\uB2E4."@ko . . . . . . . . "\u5373\u6642\u56DE\u653E"@zh . . . . "Videobeweis"@de . "Videorozhod\u010D\u00ED"@cs . . . . . . . . . . "Instant replay or action replay is a video reproduction of something that recently occurred which was both shot and broadcast live. The video, having already been shown live, is replayed in order for viewers to see again and analyze what had just taken place. Some sports allow officiating calls to be overturned after the review of a play. Instant replay is most commonly used in sports, but is also used in other fields of live TV. While the first near-instant replay system was developed and used in Canada, the first instant replay was developed and deployed in the United States."@en . "Instant replay or action replay is a video reproduction of something that recently occurred which was both shot and broadcast live. The video, having already been shown live, is replayed in order for viewers to see again and analyze what had just taken place. Some sports allow officiating calls to be overturned after the review of a play. Instant replay is most commonly used in sports, but is also used in other fields of live TV. While the first near-instant replay system was developed and used in Canada, the first instant replay was developed and deployed in the United States. Outside of live action sports, instant replay is used to cover large pageants or processions involving major dignitaries (e.g. monarchs, religious leaders such as the Catholic Pope, revolutionary leaders with mass appeal), political debate, legal proceedings (e.g. O.J. Simpson murder case), royal weddings, red carpet events at major award ceremonies (e.g. the Oscars), grandiose opening ceremonies (e.g. 2022 Winter Olympics opening ceremony), or live feeds to acts of terrorism currently in progress. Instant replay is used because the events are too large to cover from a single camera angle, events are too fast moving to catch all the nuance on the first viewing, the high points of the event are surrounded by much of a muchness, or punditry is supplied to punch the event up, such as analyzing the daring plunge of a plunging neckline to the last revealing millimeter. In media studies, the timing and length of the replay clips as well as the selection of camera angles is a form of editorial content with a large impact on how the audience perceives the events covered. Because of the origin of television as a broadcast technology, a \"channel\" of coverage is traditionally a single video feed consumed in the same way by all viewers. In the age of streaming media, live current events can be accessed by the final viewer with multiple streams of the same content playing concurrently in different windows or on different devices, often with direct end-user control over rewinding to a past moment, as well as an ability to select accelerated, slow-motion or stop-action replay speed. During the COVID-19 pandemic, many jurisdictions have daily or weekly public health announcements which are available on streaming services such as YouTube and Facebook in near real-time. It is no longer difficult for the end viewer to linger over the portions which present novel information, such as updated results from daily case counts or new epidemiological models, and then to speed through the dull parts at accelerated playback speed. This can be framed as a novel media consumption modality of instantaneous time shifting."@en . . . . .