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Maelstrom is a video game developed by Andrew Welch, released as shareware in November 1992 for Mac OS. The game is an enhanced clone of Atari, Inc.'s 1979 Asteroids arcade game with a visual style similar to the Atari Games 1987 sequel, Blasteroids. Maelstrom was released when there were few action games for the high-resolution color displays of the Macintosh, so it garnered much interest, despite the dated concept, and led to the creation of Ambrosia Software. The game was later released as free and open-source software, resulting in ports for other platforms.

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  • Maelstrom (Computerspiel) (de)
  • Maelstrom (videojuego de 1992) (es)
  • Maelstrom (1992 video game) (en)
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  • Maelstrom (engl. für starke Strudel, siehe dt.: Malstrom, oder auch einen stark verwirrten oder aufgeregten Zustand von Geist, Gefühlsleben, Angelegenheiten etc.) ist ein mittlerweile freies Computerspiel für Mac OS nach Vorbild des Klassikers Asteroids. Es wurde von Andrew Welch programmiert, dem Gründer der Software-Firma Ambrosia Software. Mark W. Lewis schuf die Titelgrafik, den Rest der Grafikgestaltung und Animation besorgte Ian Gilman. Es ist mit 5.04 entwickelt und umfasst 18.000 Codezeilen in C, worin 9.000 Zeilen Assemblercode eingebettet sind, die den Hauptteil des Spiels implementieren. (de)
  • Maelstrom is a video game developed by Andrew Welch, released as shareware in November 1992 for Mac OS. The game is an enhanced clone of Atari, Inc.'s 1979 Asteroids arcade game with a visual style similar to the Atari Games 1987 sequel, Blasteroids. Maelstrom was released when there were few action games for the high-resolution color displays of the Macintosh, so it garnered much interest, despite the dated concept, and led to the creation of Ambrosia Software. The game was later released as free and open-source software, resulting in ports for other platforms. (en)
  • Maelstrom es un videojuego desarrollado por , y distribuido como shareware en noviembre de 1992 para Mac OS.​ El juego es un clon mejorado del juego de Atari de 1979 llamado Asteroides y con un estilo visual similar al juego de Atari de 1987 llamado Blasteroids (la secuela).​ Maelstrom salió cuando todavía no existían muchos juegos de acción para las pantallas de color de alta resolución alta de las máquinas Macintosh, así que hubo mucho interés en el juego, a pesar de que concepto no fue algo nuevo, dio inicio a la creación de la empresa llamada . (es)
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  • Maelstrom (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/MaelstromSDL-logo.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Maelstrom_screenshot.png
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