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Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Born in California, Blow developed a passion for game programming during middle school and later pursued a double degree in computer science and creative writing at the University of California, Berkeley. He dropped out of college and briefly worked as a software developer before he started a game company with a friend. Once the company closed a few years later with the dot-com bubble bust, Blow worked as a game development contractor. He co-founded the Experimental Gameplay Workshop and wrote a monthly column for Game Developer before he started part-time work on Braid in 2005. The game was released in 2008 to critic

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  • جوناثان بلو (ar)
  • Jonathan Blow (de)
  • Jonathan Blow (es)
  • Jonathan Blow (en)
  • Jonathan Blow (fr)
  • 조너선 블로 (ko)
  • Jonathan Blow (pt)
  • Блоу, Джонатан (ru)
  • Jonathan Blow (sv)
  • 乔纳森·布洛 (zh)
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  • جوناثان بلو (بالإنجليزية: Jonathan Blow)‏ هو مصمم و مبرمج يعمل بشكل أساسي على ألعاب الفيديو. درس علوم الحاسب في جامعة كاليفورنيا، بركلي لكنه ترك الجامعة قبل فصل دراسي من تخرجه في 1993. من ألعابه بريد التي صدرت في 2008 و‌الشاهد التي ستصدر في 2016. ظهر جوناثان بلو في الوثائقي لعبة مستقلة: الفيلم يناقش آرائه عن دور الألعاب المستقلة ونجاح لعبته بريد. (ar)
  • Jonathan Blow ist ein US-amerikanischer Spieleprogrammierer und Entwickler. Bekanntheit erlangte er als Schöpfer des Spiels Braid, welches 2008 erschien und von den Kritikern sehr positiv aufgenommen wurde. Für viele Jahre schrieb er eine Kolumne für das Game Developer Magazine. Er ist der Hauptveranstalter des Experimental Gameplay Workshop auf der Game Developers Conference, die für neue Ideen in Computerspielen bekannt ist. Außerdem ist Blow Stammgast beim Indie Game Jam und Mitbegründer des Indie Fund, ein Fonds zur Entwicklung von Indie-Spielen. (de)
  • 조너선 블로(영어: Jonathan Blow, 1971년 ~)는 프로그래머이며, 비디오 게임 디자이너이다. 그의 게임 디자이너로서의 최초의 활약은 《브레이드》라는 게임을 제작한 것이었고, 《브레이드》는 2006년 개최된 인디펜던트 게임 페스티벌에서 "혁신적인 게임 디자인"상을 수상했다. 블로는 많은 기간동안 《》에 칼럼을 투고했다. 그는 2002년 3월에 열린 게임 개발자 회의에서 열린 "Experimental Gameplay Workshop"이란 강연회에서 첫 강연을 하기도 했다. 블로는 또한 에 정기적으로 참여하고 있다. (ko)
  • Jonathan Blow é um programador e designer de jogos eletrônicos independente. Ele é mais conhecido por ser o criador do premiado jogo Braid, que venceu na categoria Game Design no Independent Games Festival em 2006. Seu jogo mais recente, The Witness, foi lançado em 2016 com aclamação de crítica. Jonathan estudou ciência da computação na Universidade da Califórnia, Berkeley, e foi presidente da Computer Science Undergraduate Association durante um semestre. Ele deixou a universidade em 1993, um semestre antes de se formar. (pt)
  • Jonathan Blow är en amerikansk datorspelsutvecklare som främst är känd för pusselplattformsspelet Braid och The Witness. Han var i många år ansvarig för Inner Product-kolumnen i , en facktidning för spelutvecklare. Han är även en av grundarna till som hjälper indie-speltillverkare att finansiera spelprojekt. I september 2014 påbörjade han arbetet med ett nytt programspråk kallat JAI. I januari 2016 släpptes han senaste spel, 3D-pusselspelet The Witness. Spelet är en blandning av äventyrsspel och pusselspel och spelas i FPS-synvinkel. (sv)
  • 乔纳森·布洛(Jonathan Blow,生于1971年) 是一位来自于美国的视频游戏设计师和程序员,他以独立视频游戏《时空幻境》(2008年)和《见证者》(2016年)而广为人知,这两部作品都在发布后得到好评。 2001年到2004年之间,布洛在《游戏开发者杂志》上撰写专栏“内积(The Inner Product)”。 他曾是每年三月在游戏开发者大会中实验游戏研讨会部分的主要主持者,这个活动已成为展现新想法的视频游戏的首选展示舞台。除此之外,布洛也经常参与。布洛也是独立基金(Indie Fund)——一个为独立游戏项目创建的天使投资人基金——的创始人之一。 (zh)
  • Джонатан Дэвид Блоу (род. 3 ноября 1971 года, Сан-Франциско) — американский программист, геймдизайнер, наиболее известный по инди-играм Braid и The Witness, которые собрали хорошие отзывы от критиков. С 2001 по 2004 годы он вёл авторскую колонку The Inner Product (с англ. — «Внутренний продукт») в журнале . Он также руководил секцией экспериментального геймплея (англ. Experimental Gameplay Workshop) на Game Developers Conference, которая стала площадкой для презентации новых идей среди разработчиков компьютерных игр. Кроме этого, Блоу является одним из основателей фонда — бизнес-ангела для независимых разработчиков компьютерных игр. (ru)
  • Jonathan Blow es un programador y diseñador de software independiente que principalmente trabaja creando videojuegos. Su videojuego Braid ha recibido críticas muy positivas, ganando varios premios, entre ellos "Innovation in Game Design" (Independent Games Festival 2006). En 2016 lanzó su juego The Witness, de publicación independiente, y pertenece al género de aventura y puzles desarrollado en un entorno abierto con una estética muy cuidada y colorida. (es)
  • Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Born in California, Blow developed a passion for game programming during middle school and later pursued a double degree in computer science and creative writing at the University of California, Berkeley. He dropped out of college and briefly worked as a software developer before he started a game company with a friend. Once the company closed a few years later with the dot-com bubble bust, Blow worked as a game development contractor. He co-founded the Experimental Gameplay Workshop and wrote a monthly column for Game Developer before he started part-time work on Braid in 2005. The game was released in 2008 to critic (en)
  • Jonathan Blow (né en 1971) est un game designer et développeur de jeux vidéo américain. Il a notamment conçu Braid, qui a remporté l’Independent Games Festival en 2008, catégorie « Innovation in Game Design ». Le magazine britannique Edge lui a décerné la septième place dans son classement des « 25 héros de l’industrie du jeu vidéo en 2008 », déclarant que Braid est un des meilleurs jeux de l’année. La même année, il est reconnu comme l’un des « treize pionniers de l’année » par le Game Developer Magazine. (fr)
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  • Jonathan Blow (en)
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  • Jonathan Blow (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Jonathan_Blow,_Gamelab_2018_(42432130094).jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Jonathan_Blow_-_Game_Developers_Conference_Europe_2011_(2).jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Jonathan_Blow_-_Montreal_International_Games_Summit_2007.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Jonathan_Blow_GDC.jpg
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