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Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in three subsequent editions, the latest by A K Peters/CRC Press in 2018. Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers. It is in used in game design courses worldwide.

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  • Game Design Workshop (en)
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  • Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in three subsequent editions, the latest by A K Peters/CRC Press in 2018. Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers. It is in used in game design courses worldwide. (en)
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  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games (en)
  • Game Design Workshop: Designing, Prototyping, & Playtesting Games ''(1st Edition) (en)
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  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Game_Design_Workshop_4th_Edition.jpg
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  • AK Peters/CRC Press
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  • Game Design Workshop: Designing, Prototyping, & Playtesting Games '' (en)
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  • Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in three subsequent editions, the latest by A K Peters/CRC Press in 2018. The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: , Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, , Asher Vollmer, Elan Lee, Jane McGonigal, , Chaim Gingold, Jenova Chen, Richard Lemarchand, Eric Zimmerman, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others. Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers. It is in used in game design courses worldwide. (en)
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  • 978-1-138-09877-0
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  • 859196163
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