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Endless Ages was a 3D MMOFPS with role-playing elements that was developed by the American game development studio Avaria Corporation. It was the first multiplayer online game to merge first-person shooting and role-playing when it was released for beta in Spring 2001. The game saw its official commercial release on July 1, 2003. The game included features such as character classes, quests, an auction-based economy, and a player-versus-player combat system.

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rdfs:label
  • Endless Ages (en)
rdfs:comment
  • Endless Ages was a 3D MMOFPS with role-playing elements that was developed by the American game development studio Avaria Corporation. It was the first multiplayer online game to merge first-person shooting and role-playing when it was released for beta in Spring 2001. The game saw its official commercial release on July 1, 2003. The game included features such as character classes, quests, an auction-based economy, and a player-versus-player combat system. (en)
foaf:name
  • Endless Ages (en)
foaf:depiction
  • http://commons.wikimedia.org/wiki/Special:FilePath/Endless_Ages_Cover.jpg
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artist
  • Davis Beasley, Dan Vassallo, Jody Hicks (en)
designer
  • Aaron Boucher, Justin Gonzalez, DJ Cassel (en)
developer
  • Avaria Corporation (en)
genre
modes
  • Cooperative, competitive MMO (en)
platforms
publisher
  • SummitSoft Entertainment (en)
released
title
  • Endless Ages (en)
has abstract
  • Endless Ages was a 3D MMOFPS with role-playing elements that was developed by the American game development studio Avaria Corporation. It was the first multiplayer online game to merge first-person shooting and role-playing when it was released for beta in Spring 2001. The game saw its official commercial release on July 1, 2003. The game included features such as character classes, quests, an auction-based economy, and a player-versus-player combat system. Originally created by Aaron Boucher under the banner of Avaria Corporation, the game was sold as part of a game engine licensure agreement with Rapid Reality Studios, a now-defunct game development studio. Under Rapid Reality Studios, Endless Ages received a sequel Phylon in June 2007, which failed to receive attention, and soon went offline in August 2007. In May 2008, Digital Motion Entertainment acquired the rights to the game and re-released it as Endless Ages Reborn. However, the game was cancelled soon after, and the IP was later auctioned for sale. (en)
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