Duncan Brinsmead (born January 26, 1960 in Edmonton, Alberta) is a Canadian software programmer and developer of simulations of natural environments in 3D computer graphics (CGI). He created the Maya Paint Effects for digitally painting instances like plants or hair in a virtual 3D environment. In 2008, together with Jos Stam, Julia Pakalns and Martin Werner he received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system. Fluid Effects are based on the simulation of fluid mechanics in software and used for simulating natural phenomena such as fog, steam or smoke.
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| - Duncan Brinsmead (de)
- Duncan Brinsmead (en)
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| - Duncan Brinsmead (* 26. Januar 1960 in Edmonton, Alberta) ist ein kanadischer Musiker und Softwareentwickler. Brinsmead erlangte Berühmtheit durch seine Patente zur Simulation natürlicher Objekte und Landschaften in der 3D-Computergrafik. (de)
- Duncan Brinsmead (born January 26, 1960 in Edmonton, Alberta) is a Canadian software programmer and developer of simulations of natural environments in 3D computer graphics (CGI). He created the Maya Paint Effects for digitally painting instances like plants or hair in a virtual 3D environment. In 2008, together with Jos Stam, Julia Pakalns and Martin Werner he received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system. Fluid Effects are based on the simulation of fluid mechanics in software and used for simulating natural phenomena such as fog, steam or smoke. (en)
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| - Duncan Brinsmead (* 26. Januar 1960 in Edmonton, Alberta) ist ein kanadischer Musiker und Softwareentwickler. Brinsmead erlangte Berühmtheit durch seine Patente zur Simulation natürlicher Objekte und Landschaften in der 3D-Computergrafik. (de)
- Duncan Brinsmead (born January 26, 1960 in Edmonton, Alberta) is a Canadian software programmer and developer of simulations of natural environments in 3D computer graphics (CGI). He created the Maya Paint Effects for digitally painting instances like plants or hair in a virtual 3D environment. In 2008, together with Jos Stam, Julia Pakalns and Martin Werner he received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system. Fluid Effects are based on the simulation of fluid mechanics in software and used for simulating natural phenomena such as fog, steam or smoke. (en)
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